Ability Cards
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Number | Name | Type | Cost | Ultimate | Starting Card | Rule |
---|---|---|---|---|---|---|
1 | Respite | Action | 0 | No | Yes | Put a Dream mutation token on an enemy gruff. Draw a card. |
2 | Sweet Dreams | Action | 4 | No | Yes | Exhaust any number of gruffs. |
3 | Startle | Action | 1 | No | Yes | Return any mutation or condition card in play to its owner's hand. |
4 | Naptime | Action | 3 | No | Yes | Exhaust all gruffs. |
5 | Bluenose's Snuggle | Mutation | 6 | No | Yes | Mutate any shepherd. Dream mutation tokens on that shepherd's gruffs cannot be destroyed. |
6 | Sleep | Action | 1 | No | Yes | Enxhaust any gruff. |
7 | Amnesia | Mutation | 4 | No | Yes | Mutate any shepherd. Whenever the mutated shepherd draws a card outside of their Draw Cards phase, they must discard a card. |
8 | Sleepwalk | Action | 1 | No | Yes | Swap the positions of any 2 exhausted gruffs which are on the same team. |
9 | Lullaby | Action | 4 | No | No | Put a Dream mutation token on any gruff. |
10 | Vague Recollection | Condition | 2 | No | No | Return any condition or mutation to its owner's hand. Other mutations and conditions cannot be played while this card is in effect. |
11 | Shush | Mutation | 5 | No | No | Mutate any shepherd. When you play this mutation, name a card. The mutated shepherd cannot play the named card. |
12 | Lucidity | Action | 2 | Yes | No | Put a Dream mutation token or a Nightmare mutation token on any exhausted gruff. |
13 | Disillusion | Action | 8 | Yes | No | Foe each exhausted gruff in play, you may destroy one condition or mutation card. |
14 | Comatose Curse | Action | 20 | Yes | No | Deal 1 Damage to a shepherd for each Dream and/or Nightmare mutation token in play. |
15 | Lucidity | Action | 2 | Yes | No | Put a Dream mutation token or a Nightmare mutation token on any exhausted gruff. |