FANDOM




 Ability Card List Edit

Number Name Type Cost Ultimate Starting Card Rule
1 Block Condition 1 No Yes While this card is in play, target gruff gets +2 Defense.
2 Block Action 1 No No While this card is in play, target gruff gets +2 Defense.
3 Brainwash Mutation 3 No No Mutate any gruff.

When that gruff grows, look at the top 3 cards of your opponent's deck and put them back in any order.

4 Crust Mutation 5 No Yes Mutate any gruff.

It gets +2 Defense.

5 Deep Secrets Action 2 No No This card is only playable if your active gruff is a Deepthing. Draw the top card of your discard pile.
6 Enlighten Action 10 No No Draw a card at random from your opponent's hand.
7 Epiphany Action 2 No Yes Look at the top 3 cards of your deck. Draw one and put the rest back. Shuffle your deck.
8 Evolve Action 3 No Yes Target gruff gains +1 to any stat.
9 Evolve Action 3 No Yes Target gruff gains +1 to any stat.
10 Glowing Goo Mutation 17 Yes No Mutate any gruff.

All Damage that would be dealt to the mutated gruff is dealt to its shepherd instead.

11 Gobble Action 4 No Yes Destroy a condition or mutation card. Target gruff gets +1 Fat.
12 Intimidate Condition 5 No Yes Enemy gruffs cannot be moved while this card is in play.
13 Mental Probe Mutation 8 No No Global Mutation.

Opponents play with their hands revealed.

14 Protect Condition 2 No Yes The active gruff may immediately swap places with an allied gruff and gains +2 Defense while this card is in play.
15 Stasis Sphere Condition 8 Yes No Prevent all Damage that would be dealt to a target gruff while this card is in play.

Promo Ability Cards Edit

Number Name Type Cost Ultimate Starting Card Rule
1 Block Condition 1 No No Choose any gruff. It gets +2 Defense while this card is in play.
1 Bubbles' Secret Action 2 No No This card is only playable if your active gruff is a Deepthing. Draw the top card of your discard pile.

(This card replaces Deep Secrets in Bubbles' deck.)