Aftermath of Stuff of Nightmares Edit
|“||The ancient gruff flitted around the troll, evading every swat like a grumpy fly. There were several times when I thought for certain that the tiny goat had been crushed by the onslaught of Blabbersac, but he kept getting back up, brushing off the attacks like nothing had happened... like some necromantic energy was animating him...||”|
— The field report of Breinholt, apprentice shepherd
Ability Card List Edit
|1||Bend Space||Action||3||No||Yes||Target gruff swaps positions with another gruff that is allied to it.|
|2||Bolster||Action||7||No||No||Allied gruffs get +1 Fat.|
|3||Cantankerous||Mutation||2||No||No|| Mutate any gruff.|
Whenever the mutated gruff is moved it gets +1 Weird.
|4||Darby's Glory||Mutation||14||Yes||No|| Mutate Ol'Darby.|
Whenever Ol'Darby moves, Draw 2 cards.
|5||Epiphany||Action||2||No||Yes||Look at the top 3 cards of your deck. Draw one and put the rest back. Shuffle your deck.|
|6||Flying Leap||Condition||20||Yes||No||While this card is in play, target gruff's attacks ignore enemy gruffs and deal all Damage to the enemy shepherd.|
|7||Grouchy||Mutation||2||No||Yes|| Mutate any gruff.|
Whenever it is moved it gets +1 Mean.
|8||Hallucinate||Action||2||No||Yes||Draw a card. Target gruff gets +1 Weird.|
|9||Hallucinate||Action||2||No||Yes||Draw a card. Target gruff gets +1 Weird.|
|10||Ornery||Mutation||12||Yes||No|| Mutate any condition.|
That condition stays in play as long as this mutation stays in play.
|11||Protect||Condition||2||No||Yes||The active gruff may immediately swap places with an allied gruff and gains +2 Defense while this card is in play.|
|12||Startle||Action||1||No||Yes||Return any mutation or condition card in play to its owner's hand.|
|13||Startle||Action||1||No||No||Return any mutation or condition card in play to its owner's hand.|
|14||Triage||Action||6||No||Yes||Draw a card. Resurrect a gruff.|
|15||Tummy Rub||Action||5||No||No||Target gruff gets +3 Weird and loses 3 Mean.|