Gruff Wikia
Advertisement



Aftermath of Stuff of Nightmares[]

The ancient gruff flitted around the troll, evading every swat like a grumpy fly. There were several times when I thought for certain that the tiny goat had been crushed by the onslaught of Blabbersac, but he kept getting back up, brushing off the attacks like nothing had happened... like some necromantic energy was animating him...
— The field report of Breinholt[2], apprentice shepherd



Ability Card List[]

Number Name Type Cost Ultimate Starting Card Rule
1 Bend Space Action 3 No Yes Target gruff swaps positions with another gruff that is allied to it.
2 Bolster Action 7 No No Allied gruffs get +1 Fat.
3 Cantankerous Mutation 2 No No Mutate any gruff.

Whenever the mutated gruff is moved it gets +1 Weird.

4 Darby's Glory Mutation 14 Yes No Mutate Ol'Darby.

Whenever Ol'Darby moves, Draw 2 cards.

5 Epiphany Action 2 No Yes Look at the top 3 cards of your deck. Draw one and put the rest back. Shuffle your deck.
6 Flying Leap Condition 20 Yes No While this card is in play, target gruff's attacks ignore enemy gruffs and deal all Damage to the enemy shepherd.
7 Grouchy Mutation 2 No Yes Mutate any gruff.

Whenever it is moved it gets +1 Mean.

8 Hallucinate Action 2 No Yes Draw a card. Target gruff gets +1 Weird.
9 Hallucinate Action 2 No Yes Draw a card. Target gruff gets +1 Weird.
10 Ornery Mutation 12 Yes No Mutate any condition.

That condition stays in play as long as this mutation stays in play.

11 Protect Condition 2 No Yes The active gruff may immediately swap places with an allied gruff and gains +2 Defense while this card is in play.
12 Startle Action 1 No Yes Return any mutation or condition card in play to its owner's hand.
13 Startle Action 1 No No Return any mutation or condition card in play to its owner's hand.
14 Triage Action 6 No Yes Draw a card. Resurrect a gruff.
15 Tummy Rub Action 5 No No Target gruff gets +3 Weird and loses 3 Mean.

References[]

Advertisement