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Goatmilk Edit

Pokey-Goatmilk

Tuesday, June 7 2016


Ability Cards Edit

Number Name Type Cost Ultimate Starting Card Rule
1 Feeble Sleep Condition 7 No Yes Put a Nightmare mutation token on any gruff. Gruffs with Nightmare mutation tokens get -2 Defense while this card is in play.
2 Paralyzing Fear Condition 6 No Yes Put a Nightmare mutation token on any gruff. Gruffs with Nightmare mutation tokens cannot be swapped while this card is in play.
3 Naptime Action 3 No Yes Exhaust all gruffs.
4 Psychic Stitches Mutation 13 No Yes Mutate any gruff. Whenever Pokey is dealt Damage, the mutated gruff also takes that much Damage.
5 Pokey's Snuggle Mutation 18 No Yes Mutate any shepherd.

Whenever Pokey is dealt Damage, the mutated shepherd takes 1 Damage.

6 Taunt Action 3 No Yes An attacking enemy gruff swaps places with a gruff on its team so that it is attacking the active gruff.
7 Block Condition 1 No Yes Choose any gruff. It gets +2 Defense while this card is in play.
8 Sleep Action 1 No Yes Exhaust any gruff.
9 Dreamstate Action 4 No No Shuffle your discard pile to form it into a new deck. Put your original deck in your discard pile.
10 Painful Discovery Mutation 6 No No Mutate Pokey. Whenever Pokey is Damaged, return the top card of your discard pile to your hand.
11 Shush Mutation 5 No No Mutate any shepherd. When you play this mutation, name a card. The mutated shepherd cannot play the named card.
12 Needle Action 5 Yes No Deal 1 Damage to a gruff or shepherd.
13 Devour Nightmare Action 7 Yes No Put a Nightmare mutation token on any gruff. Choose a gruff. It gets +1 Fat for each exhausted gruff an opponent controls.
14 Needle Action 5 Yes No Deal 1 Damage to a gruff or shepherd.
15 Absorbent Fluff Mutation 10 Yes No Mutate any Stuffkin. Whenever the mutated gruff's shepherd takes Damage, the mutated gruff gets +1 to any stat.