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Ability Cards list Edit

Number Name Type Cost Ultimate Starting Card Rule
1 Skulldoze Action 10 No Yes Choose any gruff, it gets +2 Mean. Then, kill any gruff on your team.
2 Charge Condition 2 No Yes When this card is played the active gruff swaps places with another gruff on your team. While this card is in play the active gruff deals +1 Damage.
3 Bone Burn Action 1 No Yes When you play this card your shepherd takes 1 Damage. Choose any gruff, it gets +1 Mean.
4 Ramming Stance Condition 5 No Yes Choose any gruff, it gets +2 Defense and deals +2 Damage while this card is in play.
5 Undying Condition 3 No Yes Revive a dead gruff. That gruff gets +3 Defense while this card is in play.
6 Unstoppable Mutation 21 Yes No Mutate any gruff. Whenever the mutated gruff dies, immediately revive it.
7 Intimidate Condition 5 No Yes Enemy gruffs cannot be swapped while this card is in play.
8 Block Condition 1 No Yes Choose any gruff, it gets +2 Defense while this card is in play.
9 Last Stand Condition 7 No No Choose any gruff, it fully blocks all attacks that hit it while this card is in play. When this card leaves play, kill that gruff.
10 Devastation Action 9 Yes No Destroy any number of mutation or condition cards in play. Your shepherd takes 1 Damage for each card destroyed in this way.
11 Crush Action 6 No Yes Choose any gruff, it gets +1 Mean. Then, destroy any condition or mutation card.
13 Impaling Horns Mutation 6 No No Mutate any allied gruff.

Whenever that gruff's attacks are fully blocked, the enemy shepherd takes 1 Damage.

13 Oblivion Action 13 No No Destroy all mutations in play.
14 Inevitable Doom Mutation 2 Yes No Mutate Skulldozer. When Skulldozer's attacks are fully blocked, he gains +1 Mean.
15 Death Action 20 Yes No Kill any gruff.